
The biggest adjustment is that when you die in a single player game now, you’re kicked back to the start of the stage without any progress loss. The maximum player level has also been increased, and there are a handful of new trophies (including rewards for getting 100% light or blood notes).īeyond DLC additions, we made a number of tweaks based on gamer reaction and our own playtesting, which add up to a slightly kinder game experience. But downloading the patch allows you to see those elements when playing in someone else’s DLC game, or when they bring those items into your game. To access those additions in your own game, you need to buy the DLC. Pretty much every major system in the game was added to. The main change is the integration of the new DLC elements, which include additional characters, costumes, weapons, artifacts, forsaken rooms, notes, accessories, etc. RoH: What kind of changes to the core game are coming from the upcoming patch? How many, and what concerns stated by players and reviewers are going to be addressed? So, I reached out to Konami and got a few answers from WayForward’s Adam Tierney, the director of Book of Memories on what changes we could expect and to find out what the DLC has to offer. Along with said fixes came a mention of upcoming DLC (available today).

I was immediately filled with questions as to what fixes were included in the 339MB download. The Silent Hill series does not have a good track record when it comes to patches, so imagine my surprise when the latest Silent Hill game, Silent Hill Book of Memories stealthily received one.
